Why Virtual Reality is a Game-Changer for Training

Devi Kolli

Virtual reality may be best known in the gaming world but in fact this technology is also revolutionising the way we work and learn says Devi Kolli, CEO of AiSolve.

Devi heads pioneering VR specialist AiSolve. Over the past 14 years she has co-founded, invested and nurtured several technology start-ups, ranging from immersive simulations to AR for retail and entertainment and night vision technologies for defence. AiSolve as a parent group nurtured these starts-ups, which led one of these being recently acquired by retailer GAME, while the others have secured successful funding rounds to support global expansion.
She is a passionate advocate of virtual reality training simulations and strongly believes that VR is the ultimate technology platform for training to be delivered at its best. She helped to conceptualise and deploy many skills based and procedural training simulations across industries and remain on the forefront of AI powered VR applications.

Devi has dedicated herself to educating the enterprise and consumer markets on how AI and VR will affect the way we work, learn, socialise and play.

Virtual Reality and Gaming

When people think about artificial intelligence (AI), virtual reality (VR) and mixed reality, then gaming probably comes to mind. The idea of pointing a smartphone at a real environment and seeing pages come alive or a well-known character appear, or of putting on a VR headset and battling aliens or going on a virtual adventure are well-established.

It is something we are very excited about at AiSolve, with our global WePlayVR platform now operating around the world, amazing players with games like Mayan Adventure, Alien Invasion and our latest release, Clock Tower.

VR in the Training Sector

digitales LernenBut there is also enormous potential in the training and education sectors and we have, through our VRSims business, been focusing on using AI and VR to completely change the way people learn. With these new technologies, we are talking about an industrial and skills revolution, the like of which we have never seen before.

And it also makes training far more accessible to all, which is particularly important as we strive to enhance the roles of women in the employment market. As the female co-founder and head of a tech business, with our North American business run by another leading woman, Shauna Heller, this is also very close to our hearts.

Example of Developed VR-Technology

The example of a developed AI-powered VR training in emergency room techniques at Childrens’ Hospital Los Angeles shows that this training replaces mannequins and is more realistic, more accessible and far more cost-effective. In these situations, medical professionals are making split second decisions that can be the difference between life and death. They are highly stressful situations and it may be a situation where distraught parents are also in the room. If the professional has encountered this type of situation before, they are better-prepared to base those decisions on previous experience.

We have replicated the emergency room with VR technology, using both visual and audio recreations. AI technology has been used so that the scenario plays out differently for each user, because it is responding to their individual actions. In the back end, AI is used to be predictive and to record the data that is being accumulated.

The Future of VR

Devi believes that VR in training and education is now about to hit the mainstream and will completely change the way people learn and develop their skills.

VR glasses in the classroomWe are already starting to see the introduction of VR classroom suites and this is something that Devi is working to progress and expand with our UK governments so that we can launch more of these institutions. Mixed reality will start to become much more important in this space in the future.

Technology-powered training provides educators and students with cost-effective, immersive and up-to-date training, via best-in-class content. It can be provided anywhere and means that wherever a student studies, they will have access to the same quality of training. Its immersive nature means it is much more engaging too.

Importantly, it is possible to scale up VR training to reach a greater number of students, or for workplace training, helping to close the UK’s skills gap and to excite students about the transformational power of technology.

Devi wants to help create a new generation of tech savvy, flexible and highly skilled workers at the forefront of the VR revolution.

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